Jasper Sharp : 2009 : September

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Sachi Hamano's Lily Festival

Sachi Hamano's Lily Festival

My article on the new wave of Japanese women filmmakers is now online on the Japan Times website, just in time to tie in with my Raindance programme, as is my interview with Atsuko Ohno, organiser of Peaches festival, from which we’re screening 3 films. Thankfully, someone at the paper came up with a decent title for the piece, because I’d been racking my brains all year, not just for this article, but for a general angle for the Raindance focus as well. I mean, how do you sell this idea? You either go the Orientalist route, say, something like “Cameras and Kimonos”, “The Chrysanthemum and the Camera”,”Not Just Cherry Blossoms” or something similarly banal, or take the condescendingly sexist approach – “Japanese Sisters are Doing it For Themselves”, “Girls in Film” … you catch my drift.

After all, should we be really surprised that women have been the guiding hand behind some of the most interesting Japanese films of the past few years? Is it really different from the situation here in the UK? I mean, I was looking through this year’s London Film Festival line-up this year, and there seemed to be a fair few woman directors listed there. Are films by women so different from those by men?

Well, these are all discussion points of course, but a couple of facts remain. Firstly, I don’t think I could have put together a 6-slot focus on Japanese women directors quite so easily, say, ten years ago. Secondly, I gave a talk about this very subject at the Japan Foundation UK last summer, and someone came up to me afterwards and said that when she told her friend she was off to a lecture on Japanese women directors, her friend said “ That will be a cosy ten minutes then” – it seems a lot of people, at least in this country, have assumptions about the roles of and opportunities for women in Japanese society that a more than cursory look at the facts would overturn. Thirdly, I should point out that it wasn’t really particularly hard to find enough films for it this year. I went through the usual procedures of drawing up a shortlist of the best titles of the past year, and half of the directors happened to be women, so it was just a case of adding some older names to the mix, of women who’ve been in the industry long enough to remember the days when their gender was an issue, such as Sachi Hamano and Naomi Kawase, and the programme pretty much formed itself.

The fact is though, this section could have been much bigger – there were plenty of other suitable titles out there from the last year, like Tsuki Inoue’s Autumn Adagio, covered recently by Tom on Midnight Eye, Satoko Yokoyama’s Bare Essence of Life, playing Vancouver and London film festivals very soon (I personally didn’t like it, but I know it has its fans), or Shimako Sato’s recent cult fantasy K20 Legend of the Mask, which certainly doesn’t fit the stereotypical image of a “woman’s picture”. It would also have been nice to delve back in time and add some historical landmarks, like Kinuyo Tanaka’s films, which have hardly been shown at all in recent years, although locating prints and negotiating affordable screening fees was something of an issue here.

Its obvious though, that if one wanted to do a fuller retrospective on Japanese women filmmakers, there’s no shortage of material to draw upon. It’s probably the right time to do it too, because it seems obvious to me that if recent years are anything to go by, future Japanese film programmes will feature an equal mix of male and female directors without any such need for making an issue about it.

Anyway, as the fest draws ever nearer, I should mention that we’ll have a healthy showing of guests to accompany this Japanese section; Yumiko Beppu, director of Csikspost from the Peaches selection has said she’ll be over, as will Sachi Hamano, whom I’ve written lots about in my book Behind the Pink Curtain, and her scriptwriter for Lily Festival, Kuninori Yamazaki – I’m really looking forward to talking to these guys. Also Yasunobu Takahashi, director of Locked Out, and Tokachi Tsuchiya, of A Normal Life Please. But most exciting, is that we’re getting the world premiere of Kakera, and not only will director Momoko Ando be over, but the musician who scored her film too – James Iha, best known for his stellar guitar work for Smashing Pumpkins. It all promises to be quite the party.

SuperCMRPG

Playing Columbine

The Raindance lineup has now been fully announced, and the schedule should be up on the website in the next day or so, leaving me some time to go over some of my high points from what I’ve seen so far. I’m going to kick off with Playing Columbine, a documentary by Danny Ledonne that I caught at Montreal’s Fantasia this year. I don’t think its played any other major festivals yet, but I know Raindance will be its UK debut. The film looks at the controversy surrounding Ledonne’s own online game, Super Columbine Massacre RPG!, based on the infamous 1999 high school shootings, which provoked a media uproar in the US when the press first cottoned on to it. Is there any more to the game than a sick cash-in of a terrible tragedy, especially given the role video games were alleged to have played in creating such killers? Ledonne himself certainly thinks so, and uses his documentary to explore the current state of the video gaming and its so far neglected potential.

Chuckie Egg

Chuckie Egg

I’m not much up on the current state of the gaming industry. I did spend a fair amount of my teenage years trying to master ZX Spectrum games such as Manic Miner and Chuckie Egg. I even wrote and released a couple of my own at one point, selling them by mail order through my company Celerysoft, and was flabbergasted to discover a few years back that someone had even bothered to archive my first release, Space Detective online (although they miscredited me as James Sharp, and yes, before anyone points out the obvious, it is a bit crap, but I was only 15 at the time). Technology moved on at such a pace that I rapidly couldn’t afford a new computer, and I was not to return to have anything to do with the gaming world until some 10 years later, when I wound up working for a short stint on Douglas Adams’ Starship Titanic.

This remained something of an isolated blip in my IT career, most of which was spent working on databases in such riveting fields as the metal and telephone directory industries, but I could see by this time that computer games had certainly come a long way since my involvement with them, as the whole world was waking up to around this time, with the first Tomb Raider title making more money than that year’s multiple Oscar winner The English Patient. Games were being developed with a narrative complexity that could far outstrip any film offering, and the graphics were catching up too. I immediately hurried out to investigate further, and bought a game called Half Life. It was aptly titled too, as for the next six months, outside of working hours, I barely left my flat. I literally had half a life, at least until I finished the game, when I was left curiously deflated and with a feeling that perhaps my time might have been better occupied in other ways.

Ancient Domains of Mystery

Ancient Domains of Mystery

I’m not going to get snotty about computer games, as I do actually really enjoy them, a little too much perhaps. The fact is I have a rather addictive personality and little enough time as it is to get the things I need to do done. When I do have a free moment, I’d rather spend it away from staring at a screen. I did relapse a couple of years ago, with a fairly well-known online RPG called Runescape, but in recent years, my main bit of gaming extravagance is taking out my friends in the Attack! game on Facebook. Until after watching Playing Columbine, that is, after which another Fantasia viewer confessed a similar ambivalence to the gaming world as me shortly before insisting I check out something called Ancient Domains of Mystery, and I ended up back in the same rut all over again. What I will say though, is that ADOM, a Dungeons and Dragons-styled RPG with decidedly low-fi ASCII graphics, reawakened a slightly nostalgic conviction in me that, as with cinema, the content is far more important than presentation.

Super Columbine RPG!

Super Columbine Massacre RPG!

In this respect, Playing Columbine seemed like a documentary tailor-made for people like me, curious about the game industry but still trying to retain a critical distance. Its director, Ledonne, despite having created such a notorious title, is not a gaming geek, and in fact is now involved in wildlife documentaries. His basic thrust is this – that nowadays PC and games console hardware have evolved to such a level that there’s no limitations in what you can do in the field, yet if you’re comparing the development of the gaming industry with that of cinema, we’re nowhere  around even the Birth of a Nation mark. Whereas cinema soon realised the leap from prose to poetry, major games manufacturers are still making the same type of product – sports simulations, 3d shoot-em-ups, racing games, RPGs etc – as they always have, just improving the graphics and the sound effects and making them bigger and better.  There is still nothing in the way of an equivalent of an established “arthouse” genre for computer games. However more absorbing they get, they’re predominantly still stuck in the mode of diversions or distractions, and their potential for education or reflecting on the wider issues of the world have not really been explored. This is not the first time such concerns have been raised. I remember back in the 1980s, a games designer called Mel Croucher, responsible for titles such as Pimania (1982), the early multi-media title Deus Ex Machina (1984) and iD (1986) voicing similar frustrations. The bottom line though is the games industry is still very much an industry, and with its huge overheads, it cannot yet afford to be as creative as it might.

Cloud

Cloud

The other point Ledonne makes, seemingly crucial when considering his own game, is that while computer games may not encourage violence, they often don’t ask you to do anything other than consume it passively. For all its technical limitations, Super Columbine Massacre RPG! did make you aware that the little sprites you were zapping on the screen were in fact representative of something else, and thus if anything, it made you more not less empathetic with the victims of the shootings. What is really revelatory though is that there is a small indie sub-industry emerging, making films not necessarily for money, but with artistic ambitions, aimed at making you think a bit. There’s a whole wad of them covered in this film – an Italian game about paedophile priests chasing choirboys, young lads in Darfur running around in search of food and clean water, and a rather more poetic-looking title called Cloud, which I’ll have to give a go sometime when I have a moment to spare.

My end impression is that there’s a whole lot more to gaming discourse than I was really aware of, and it points towards some really interesting directions that the field may develop in. Just as animation shouldn’t be constrained to emulating reality, video games too have the potential not only to explore different themes or make one aware of what’s going on in various other parts of the world, but to  break away totally from their roots to explore new forms of their own. When or how this will happen remains to be seen, but certainly it is clear from the perspective of those of us who work in film, we ignore this new medium at our peril.

I’ll end with a link to a great little diversion, which I heard about on the Today program on Radio 4 this morning, the online game Sock and Awe, where everyone gets a chance to play their favourite Iraqi journalist.

Profound Desire of the Gods

Profound Desire of the Gods

Some of you may recall my post from a few weeks back regarding the upcoming Shohei Imamura symposium and screenings at the Arnolfini in Bristol in October. These have been organised by Patrick Crogan of the University of the West of England, Alastair Cameron of the Arnolfini and myself.

I know there was some talk a while back between us of taking of advantage of having the prints in the country and getting them shown a little more widely. Well, it seems Alastair has been working his little bit of magic behind the scenes, as most of the films will now also be getting an airing at the Institute of Contemporary Arts in London under the banner Carnal Knowledge: The Films of Shohei Imamura. The full line-up is here, and I’m particularly pleased to see that some of the less regularly screened films such as Profound Desire of the Gods are included in the programme (no Vengeance is Mine or The Pornographers, which have screened quite a lot recently in the UK).

This is going to be great news for all Londoners hankering to get their next fix of Japanese New Wave brilliance after the BFI’s Nagisa Oshima season that’s currently running. I’ll be a little partisan here and say that personally I prefer Imamura’s bawdy, messy pokes of fun at Japanese society than Oshima’s more cerebral and academic approach. In fact, he’s one of my favourite Japanese directors, so its great that these films are being brought to a wider audience. I might also add that the ICA also has a better bar than the BFI Southbank – I spent nearly half an hour waiting for a pint of Guinness the other day while three of the Benugo’s staff struggled to make a cocktail for the only other person who was waiting there. You probably couldn’t find a bottle of house red anywhere cheaper in central London than at the ICA, especially if you’re a member, where you get a 10% discount – membership is well worth it if you’re a Japanese film fan, because I know Third Window Films have got a couple of forthcoming releases that will be playing there in the near future.

Anyway, enough of this bar talk and back to Imamura. Now, for all I know, these films may well be playing other venues across the ICA, because I wasn’t really in the loop about the ICA screenings, so I’ll try and find out more, and if I hear of any other screenings, will be sure to post it here.