Jasper Sharp : 2010 : June

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As you’ll have no doubt have gathered from this series of articles, unlike Roger Ebert and Mark Kermode, I am fascinated by the new wave of 3D releases, both in terms of aesthetics and industry trends, and so last weekend I indulged this fascination by going to see StreetDance 3D at the Peckham Multiplex and Toy Story 3D at the Empire Leicester Square, two very different films, both of which throw up very different issues. Judging by the parade of trailers before the screenings, it seems that Kermode is mistaken on the count that “3D has never been the future of cinema. It is, was, and always will be the past.” All of the animations previewed for release later this year are to be released in both 2D and 3D versions, so clearly there’s been enough invested in promoting this new format for exhibitors to pull out at this late stage in the game. In fact, Toy Story 3D’s Summer rival, Shrek Forever After, was premiering in the cinema next door at exactly the same time. Unlike the earlier boom in the 1950s or the 1980s revival, which in reality only ever amounted to a handful of titles like Jaws 3-D (1983) and Amityville 3-D (1983), there’s already a sizeable canon of films to analyse and, from the evidence of the two under discussion here, one can already detect signs of stylistic innovation.

I’m a little more sympathetic to Ebert’s claim that it is just a way for the industry to charge more for admissions. The Peckham Multiplex not only put a £1.50 surcharge on the ticket, they also forced me to buy the glasses, which cost another quid, although this at least means I can keep them for future presentations at this venue (Space Chimps 3D? Well, maybe one has to draw the line somewhere…) As an aside, the glasses provided to view the system used to project StreetDance 3D, RealD, appear to be incompatible with Toy Story’s Disney Digital 3-D system, so already we seem to be in a war of formats, although I assume that the projectors being rolled out across the world can handle both systems, and any differences between these formats are at the production level. There’s some info about this on Wikipedia, with RealD described as “the world’s most widely used technology for watching 3D movies in theatres and the cheapest to install and maintain,” while Disney Digital 3-D is actually a brand, “not a presentation nor a production format or technology. Films advertised as Disney Digital 3-D come from a number of sources, film, digital camera as well as animation software, and can be presented using any digital 3D technology.” I wonder what the projection technology actually was for Toy Story was then, seeing as my RealD glasses didn’t work for it?

Pixar's latest animated masterpiece, Toy Story 3D

The trouble most critics are likely to have with explaining the appeal of 3D is that it is often difficult to describe the aesthetic aspects of cinema in basic words. It is something one feels at a deeper level than words can often do justice to. It is also difficult to illustrate the formal aspects of 3D on a 2-dimensional screen, such as the one you’re looking at this article on now, and besides, publicity stills don’t always accurately represent the scenes as they appear in the actual film, nor can they convey movement. My ideas are therefore based largely on my impressions while watching the film.

There’s a further trade-off to these new productions that the widescreen formats never had to deal with – while CinemaScope titles eventually found themselves on television within the first decade of this new anamorphic projection system, reframed and re-cut to fit 4:3 screens, they were made to be shown in cinemas. As soon as widescreen became a standard but it was acknowledged that a great deal of viewers would watch the film on television, directors came up with strategies to limit this damage, by centrally positioning the characters in the frame, for example, so that it didn’t matter if the edges fell outside of the TV screen – many even oversaw the TV edits of their films. Now that widescreen TVs are the norm, reframing for domestic viewing is no longer an issue.

Comparing the switchover from standard to widescreen ratios with the adoption of full colour is also interesting. Colour was, perhaps to a lesser extent than 3D, also associated with added spectacle, arguably a needless luxury as far as most viewers were concerned, judging by the several decades it took to become a production standard, and not something that necessarily contributed to any sense of “realism”. Look back to the early Technicolor productions and you’ll see it was originally associated with non-realistic, fantasy genres such as animation, or musicals, while serious dramas such as On the Waterfront (1954) remained in monochrome. I think the contrast between the colour and monochrome sequences in The Wizard of Oz (1939) perfectly illustrates this point (made, not by me, but by Ed Buscombe in the essay “Sound and Colour.” in Movies and Methods vol. 2, ed. Bill Nichols, 1985).

A scene from Wizard of Oz demonstrating that colour most certainly was not equated to realism in its early applications.

A scene from Wizard of Oz demonstrating that colour most certainly was not equated to realism in its early applications.

It was several decades before colour became the norm for filmmakers, due to the cost of the film stock. If you remember that the BBC only began colour broadcasting in 1967, any films shown on UK TV would have been viewed in black and white anyway. It was after this point that the number of films actually produced in monochrome started to decline, with black and white films coming to be seen as old fashioned. Interestingly, the UK’s first colour TV broadcasts were matches in the Wimbledon tennis tournament (see more here), while the UK’s first 3D broadcast, on February 6 of this year, was also sport, the England Vs Wales rugby match, although it was mainly seen this way by viewers attending participating cinemas (see here). Still, with 3D ready flat-screen TVs now a reality, who knows how long it will be before such broadcasts become the norm? And what will this mean for cinema?

Twickenham Stadium, as seen by viewers at 40 Odeon and Cineworld cinemas on February 6, 2010

Twickenham Stadium, as seen by viewers at 40 Odeon and Cineworld cinemas on February 6, 2010

Still, at the moment, it is assumed that the majority of viewers for the latest wave of 3D titles such as those by Disney/Pixar will be watching the film at home, not projected in 3D. Here’s the compromise: films must be made that use the format in a way that persuades viewers it is worth paying that bit extra, and yet take care that their impact is not diminished on the flat screen.

This compromise is much in evidence in StreetDance 3D. Thinking about it a little more, this film is the first actual live-action film produced in 3D that I’ve caught in the cinema, distinguishing it from the other titles I’ve written about, which are either animations such as Coraline or Up, films which make heavy use of CG such as Avatar, or films which were rendered as 3D in post-production such as Clash of the Titans or Alice in Wonderland. For those who’ve not heard anything about it yet, it’s a pretty fascinating title, a British film realised on a relatively modest budget of £4.5m that took more at the UK box office than Ridley Scott’s new Robin Hood film (budget $200m+) and Prince of Persia ($150m) in the first week of its release on 21 May. It’ll no doubt do pretty good business internationally too, for a film of this scale. It’s already been sold to almost 30 countries. You can read more about this surprise box office success on the websites of The Guardian, The Telegraph and The Times, or indeed the film’s own website.

Britain's Got Talent's Diversity, one of the many charms of StreetDance 3D

Britain's Got Talent's Diversity, one of the many charms of StreetDance 3D

You won’t hear serious film critics talking much about the film though. It’s thoroughly lowbrow entertainment aimed at a teenage demographic, one of its hooks being the performances of Diversity, the East London street dance group that famously beat Susan Boyle to win last year’s season of the ITV competition Britain’s Got Talent. The plot isn’t much to write home about either: a young South London girl working at a sandwich bar leads her dance posse to success after drafting the failing students of a snooty ballet school, under the encouragement of their teacher, Charlotte Rampling (the only real name actor in the film). It’s an exuberant wish-fulfillment fantasy in the vein of the TV series Glee or Adrian Lyne’s Flashdance, a title from 1983 that wasn’t made in 3D. Lets face it, it’s really not aimed at people like me, but you may be surprised to hear it, I enjoyed its naive razzle-dazzle far more than I did Avatar.

Here  is a film that uses 3D in a totally different way from what we have been led to expect by previous releases. There are precious few moments of objects coming out of the screen at you, although a hat is flung out into our faces at the end of one early dance number, and there’s a riotous food fight in the ballet school’s cafeteria which I thought looked pretty good. What really impresses is the use of depth, the sense of a lived in space beyond the plane of the screen; the framing of shots along the ballet school corridor that stretches into the distance, the vistas of London bathed in a cosy sunset glow that evoke a city far different from the one of my daily experience. And then there are the dance scenes themselves, whether they take place in shopping malls, nightclubs or the ballet academy’s class room. These look best in static wide angle shots, which create a depth of field in which all of the dancers remain in focus. There’s no need to break down these scenes of action into bewildering flurries of MTV-style edits, although this has been the norm for these types of sequences since the 1980s, an aesthetic cultivated by the rise of the pop promo, and an aesthetic which the film struggles to resist. Can we imagine this sort of style applied to old-school martial arts films such as the finest work of Hong Kong’s Shaw Brothers, where the real-life gymnastic depicted on the screen are what causes viewers to sit up and gasp, rather than the fake CG-enhanced Matrix-styled sequences we’ve all become so inured to?

An impressive use of the screen depth in StreetDance 3D - the image remains in focus at all depths of field

An impressive use of the screen depth in StreetDance 3D - the image remains in focus at all depths of field

This is where the compromise come in, though, because as successful as it has been upon its theatrical release, a larger part of the film’s revenues are sure to come from DVD sales for people viewing it flat. The sensation of dancing bodies arranged and moving through a palpable volumetric space is not only sure to be lost on TV, it will also look decidedly unspectacular in comparison to films such as Flashdance, that ‘cheat’ by cutting up and reassembling the breathtaking real-life action of the performance in an attempt to create something more spectacular. Projected on 3D in the cinema, these straight filmed performances are impressive enough, they don’t need editing to make them look any more dynamic (and again, one is reminded of Jean-Luc Godard’s statement about cinema, that “Every edit is a lie”). We also have the luxury of allowing our eyes to roam around the various moving figures on the screen, be they in the background or the foreground. We don’t get this on the small screen.

Shots like this have a real sense of indepth dynamism to them, but how will they look on TV?

Shots like this have a real sense of indepth dynamism to them, but how will they look on TV?

Filmmakers working in 3D need to be mindful about such intrinsic aesthetic considerations though. For one thing, dazzling montages of short cuts can really give you a headache. Stereoscopic images might trick the brain into believing we’re looking through a window into the distance, but our eyes are still focussed on a flat screen a fixed distance away from our noses. Static shots allow us to take in the details across the whole scene. Moving shots give our eyes time to adjust to the illusion that we’re part of the scene. Rapid edits between shots of different focal lengths jar and confuse, which is why so many people claimed that Avatar hurt their eyes. They’re probably not lying.

This seems to present another interesting aspect of 3D. If you look closely at some of these screen shots, you’ll notice that they are composed in accordance with 2D film aesthetics. If the camera is focused closely on a foreground object or character, then the background is thrown out of focus. The use of narrow angle lenses strive for this very effect. Take a look at this shot of Carly in the foreground. It is clearly composed to draw the eye to the details of Carly’s face, and yet if this were reality, the viewer would also be able to change their focus onto the dancers behind her, which here remain a blur. Our sense of reality is shattered, as we are made aware of the constraints of the camera lens. Here, the use of focus serves the same effect as an edit. We are forced to concentrate on one specific detail, rather than look around the scene looking for other salient features that may, or may not, be a part of the narrative.

Nichola Burley as Carly, very much the centre of attention in this shot.

Nichola Burley as Carly, very much the centre of attention in this shot.

Compare this with the shot below. The ballet dancers are arranged in a straight line perpendicular to the camera, with each figure afforded equal prominence by the focal length of the lens. They are clearly the subject of our gaze. However, rather than depict an out-of-focus background space behind them, the painted backdrop prevents our eyes from looking past them. Some viewers might wonder what lies beyond the screen obstructing their view. Most, in reality, probably won’t, but at least they have the freedom to do so, rather than being made aware of the role of the camera in framing what they can or can’t see. They won’t feel like their missing something taking place in a background blur.

The dancers remain the foreground interest without the distraction of an out-of-focus backround

The dancers remain the foreground interest without the distraction of an out-of-focus backround

In my previous posting, I talked a little about staging in depth (profondeur du champ), which David Bordwell goes into inconsiderable detail in his book On the History of Film Style (1998). 3D is clearly ideally suited to this type of scenic composition. It encourages our brains to compose our own narratives from the details we can see on the screen, in the foreground and the background, and across the multitudes of depth planes in between. A long static shot of characters moving along the Z-axis, into or out of the screen, for example, down a corridor (inventively lit so that certain details are hidden by real-life phenomena such as shadows, we might imagine), along a road, or as in this case within the space of a stage, also seems a good use of 3D, as relative size is also a depth cue that works in tandem with stereoscopic vision, to heighten the sense of realism.

As well as causing huge headaches for 3D film viewers, rapid editing shifts the balance of power to the director and editor. Controlled focuses within narrow depths of field might not cause headaches, but they similarly highlight the viewer’s passive role in the film. From this I draw my conclusions that using long depths of field is the best use of the 3D screen. (There was another thing I noticed though: when the film cuts from mid shots or close-ups to the extremely wide shots of the dance group onscreen, it gave the odd effect of the figures appearing to shrink in size to Lilliputian dimensions.)

Camera lenses have certain physical constraints, particularly in different lighting conditions, so that if focusing on something particularly close in the foreground, the background will be out of focus. I don’t know as much as I’d like to on the issue of to what extent modern 3D camera equipment is limited by these real-world practicalities, but the field of CG animation most certainly isn’t. It should permit every depth plane of the image to be in as sharp a focus as the next. Toy Story 3D uses the 3D format in a way that is effective and yet doesn’t draw attention to itself. And yet if we look at this scene here, we can see Andy in sharp focus, holding Woody and Buzz Lightyear (slightly out of focus) and the background of his bedroom (out of focus). The virtual camera is emulating the focal depth of a real-life camera.

An example of CG animation emulating the effect of the camera. Note intentional emulation of a narrow depth of field that throws the background out of focus

An example of CG animation emulating the effect of the camera. Note intentional emulation of a narrow depth of field that throws the background out of focus

One of the things I’ve often mentioned as strange about CG animation is that in its attempts to be realistic, it emulates camera-lens realism, introducing such details as lens flares and camera judders in action sequences. But the thing is, it doesn’t have to replicate the same sense of depth of field. This is an stylistic choice. This scene (perhaps not the best example, but the best I could find on the web, and again, I make the point that publicity stills might not accurately reflect how the scene looks in the film) could have been rendered so that everything would be in perfect focus. I don’t intend this as a criticism of the film (which, like all of Pixar’s releases, raises the bar for CG animation even further). For all I know, it might look really strange if everything was in totally sharp focus, perhaps because viewers are habituated to a lens-based reality in cinema.

Pixar's inventive 3D short animation Day&Night

This is just a point to ponder, and it applies to live-action too. If the backgrounds of StreetDance 3D were in completely sharp focus in the close-up scenes of the characters, would this look really bizarre too? I’ve no answer to this, but aside from my observations that I found the wide-angle shots the most impressive, the point I am making is that 3D makes possible a radically different onscreen reality than that which we have become accustomed to in cinema. That animators are already beginning to explore its potentials is evidenced by the short animation Day & Night that accompanies Toy Story 3D, which I found fascinating. I can’t sum up its experimental approach of juxtaposing 2D and 3D any more succinctly than its Wikipedia entry, which describes its approach thus: “The insides of the characters are computer animated, the use of a masking technique allows the 2D characters to be windows into a 3D CGI day or night world inside them.”

Links to the rest of these articles:

Cinematism, Realism, and Spectacle part 1: Avatar

Cinematism, Realism, and Spectacle part 2: Paradoxes of Visual Knowledge

Cinematism, Realism, and Spectacle part 3: Welcome to the Feelies

Cinematism, Realism, and Spectacle part 4: 3D or not 3D?

Cinematism, Realism, and Spectacle part 5: A Joyride to Nowhere?

I’ve not really posted much about pink on this website, despite my last book Behind the Pink Curtain being about the subject, but there’s a few titbits of news that have come to my attention that I thought warranted some mention here. Some of you may well have already read about this on Jason Gray’s blogspot or Twitch, but for those that haven’t, here’s the skinny.

The German-based distributor Rapid Eye Movies has announced its first co-production deal with the Japanese pink production company Kokuei. Going under the working title of Underwater Love, the film is to be directed by Shinji Imaoka, to my mind one of the more interesting of the latest generation making films at the company, one of a group of seven directors labeled by Japanese critics as the Shichifukujin (or Seven Lucky Gods) – although it should be added that several of them  are no longer directing pink films. Interestingly, the legendary Australian cinematographer Christopher Doyle, renowned for his beautiful visuals in Wong Kar Wai’s films as well as his behind-the-scenes hell-raising, is slated to shoot the film, so it is certainly going to look a whole lot better than your average contemporary pink film. I’d imagine the budget will be higher and the shooting schedule longer than the norm too, as this project has been long gestating, at least since Imaoka’s last visit to Nippon Connection back in 2007 with his Uncle’s Paradise (at least, I think this was his last visit, as his geriatric pinku Tender Throbbing Twilight screened in 2008, although I can’t remember him being there that time). I know the script went through quite a few drafts, with my Midnight Eye stablemate Tom Mes working on at least one of these.

Shinji Imaoka's Frog Song (2007)

Shinji Imaoka's Frog Song (2007)

Imaoka’s films seems to be the most widely screened aborad out of all contemporary pink filmmakers. I know Nippon Connection also showed Lunchbox (2003), as well as the two aforementioned titles, and I’ve also programmed all of these three at Raindance. It seems there’s quite a bit of excitement as the film is going to be a Bollywood-style musical, a natural step as Rapid Eye Movies have apparently fared pretty well with their Bollywood releases in Germany. This isn’t such a new thing though, as those who know Imaoka’s work will know; his 2007 film Frog Song culminated in an impromptu song and dance number just outside the exit of Shimokitazawa station (I can’t remember offhand if this particular title played many festivals, although it did get a UK DVD release from Sacrament).

Needless to say, you can find out a whole lot more about Imaoka, the production company Kokuei and the pink industry in general in Behind the Pink Curtain. For those who have yet to be introduced to this weird and wonderful world, allow me to point you in the direction of the US distributor Pink Eiga, who have released numerous works from the past couple of years since around the time my book was published – those who’ve been at some of the pink retros I’ve curated since then probably still bare the scars of the outrageous S&M Hunter. Their two latest releases, the pinku period drama Ninja Pussy Cat and the sci-fi (?!) skinflick Deep Contact provide ample evidence of the diversity and shee entertainment of the genre, though for my money you don’t get much more bang for your buck than The Japanese Wife Next Door by Yutaka Ikejima, considered the industry’s hottest director – I wrote a little bit about this film and its companion piece in my book, under its translated Japanese title Family Gets Rude (parts one and two).

The unforgettable S&M Hunter

The unforgettable S&M Hunter

And finally, while we’re still on the subject of Pink Eiga, those in Paris this week will probably want to check out the second Sexy International Paris Film Festival (SIPFF), which is showing two of the company’s finest releases, A Lonely Cow Weeps at Dawn and Blind Love.

shinsedai_lineup

If you’re in Toronto this July, my God you’re in for a treat. If you’re not in Toronto, then I suggest you make an effort to be so, if only because on the weekend of the 22-25th is the second Shinsedai Cinema Festival, one of the biggest, if not the biggest, showcases of recent Japanese films in North America.

I’ve been working on the line-up with my festival co-director/co-programmer Chris Magee of the Toronto J-Film Pow-wow for the past 6 months now, and we’re both really proud with what we’ve got on show this year.

I posted details about the first batch of titles to be announced a few weeks ago (see here). Now the full programme has been published, and you can find all the information you should need up on the Shinsedai website. There’s also a Facebook group and you can get updates and news by signing up to our Twitter.

I could rave on about the films for ages, and indeed I probably will over the coming weeks. For now however, I’m going to post up Chris Magee’s info about the festival, and please please please, if this appeals to you, can you pass the info on as far and wide as possible? Thanks!

Anyway, over to you Chris…

The anticipation has been building for the past few weeks, but now we are very proud to announce the full line-up and screening schedule for the 2nd annual SHINSEDAI CINEMA FESTIVAL taking place at the Japanese Canadian Cultural Centre in Toronto. Joining the already announced screenings of Kenji Mizoguchi’s silent classic “The Water Magician” (with live musical accompaniment by Toronto’s Vowls), the Canadian Premiere of Gen Takahashi’s police epic “Confessions of a Dog” and the Toronto Premiere of the ward-winning concert documentary “Live Tape” are:

KAKERA: A PIECE OF OUR LIFE (Toronto Premiere/ Opening Night Film): Haru (Hikari Mitsushima) is a university student with a less than ideal boyfriend whose life is turned upside down after meeting a young woman named Riko (Eriko Nakamura). the two women fall for each otehr and embark on a rocky and romantic relationship. First time director Momoko Ando goes well beyond tired old lesbian chic with this magical and absurdly comic film. We are pleased to announce that director Momoko Ando will be in attendance at this screening!

YURIKO’S AROMA (Canadian Premiere/ Closing Night Film): Massage therapist Yuriko (Noriko Eguchi) is a master of scent. She whips up aromatherapy lotions to slather into her clients at her friends massage spa, but Yuriko isn’t prepared when she catches a whiff of the the salon owner’s sweaty 17-year-old soccer-playing nephew Takeshi (Shota Someya) and is immediately overcome with desire… or love… or possibly both in this sexy black comedy by Koya Yoshida.

Noriko Eguchi in Yuriko's Aroma, directed by Kota Yoshida.

Noriko Eguchi in Yuriko's Aroma, directed by Kota Yoshida.

A NORMAL LIFE, PLEASE! (North American Premiere): 37-year-old cement truck driver Nobukazu Kaikura kept up a hellish work schedule during the spring of 2006 – 552 hours in a single month. When Kaikura seeks the protection of a labour union he incurs the wrath of his bosses and 5the thugs they hire to intimidate Kaikura and his family day and night. Tokachi Tsuchiya’s A Normal Life, Please! has won Best Documentary at the 2009 Dubai International Film Festival, and Best Documentary at the 17th annual Raindance Film Festival in London.

OUR BRIEF ETERNITY (Canadian Premiere): A mysterious virus is infecting the population in Takuya Fukushima’s Our Brief Eternity. Those afflicted suddenly fall into a coma and when they recover they have lost their memories of the person closest and dearest to them. During this epidemic irresponsible playboy Teru (Kouta Kusano) runs into his old girlfriend Mio (Romi), but she doesn’t remember him. Mio has fallen victim to the virus. The two must start their relationship from scratch, but Teru’s case of cold feet causes him to make a drastic decision – to risk infection and his memory.

Takuya Fukushima's Our Brief Eternity

Takuya Fukushima's Our Brief Eternity

LOCKED OUT (Canadian Premiere): Six-year-old Ketia (Takeru Shimada) gets lost in a mall parking lot and accidentally gets into the car of a young man named Hiroshi (Kiichi Sonobe). Hiroshi has a bloody pick axe in the trunk of his car and is haunted by a violent, demonic doppelgänger, but is he what he appears to be – a psychotic killer, or is there a different story to be told? Yasunobu Takahashi’s Locked Out is equal parts edge-of-your-seat psychological thriller and life affirming road movie.

OFF HIGHWAY 20 (Canadian Premiere): Route 20 is a highway that runs west out of Tokyo as far Shiojiri in Nagano. About 130 kilometres from the highway’s starting point is Kofu City. This is the birth place of director Katsuya Tomita and his film Off Highway 20 shows us a side of Japan that many people never see one populated by yakuza, small time street thugs who huff solvents, gambling addicts and speed freaks. Gritty and blackly comic like Jim Jarmusch crossed with Trainspotting, Off Highway 20 takes us on a walk on the wild side of contemporary Japan.

Katsuya Tomita's chav-tastic Off Highway 20.

Katsuya Tomita's chav-tastic Off Highway 20.

KIHACHIRO KAWAMOTO: JAPAN’S MASTER PUPPETEER: Born in 1925 in Tokyo Kihachiro Kawamoto orginally wanted to pursue a career in architecture while taking up doll-making as a hobby, but in 1950 he embarked on what is now a legendary career in animation. Kawamoto has spent the last five plus decades creating exquisite stop-motion puppet animation that has won him praise worldwide. In a special programme curated by Jasper Sharp audiences will get to see a sampling of some of Kawamoto’s best known short films including 1970′s The Demon, 1973′s The Trip, 1976′s Dojoji Temple, 1979′s House of Flame, 1988′s To Shoot Without Shooting and 1990′s Briar-Rose, or the Sleeping Beauty.

House of Flame, part of the programme of Kihachiro Kawamoto's haunting stop motion puppet animations.

House of Flame, part of the programme of Kihachiro Kawamoto's haunting stop motion puppet animations.

OH! OTSUKA DRUGSTORE: (Canadian Premiere): An off kilter comedy about a curmudgeonly woman who runs a drugstore and one of her regular customers – young high school girl she takes under her wing. It turns out this girl has a crush on a certain boy but is too shy to make the leap and speak to him. Can the drugstore owner help her young friend find true love? And if so will her crazy methods actually work? Romantic comedy meets bizarre friendship tale, and all set to music by Japanese pop sensation AKB48.

DOME ANIMATION SPECIAL: (Presented in partnership with Nippon Connection) Tokyo’s Image Forum is the most respected producer of experimental film, video and animation in Japan, as well as one of the most important sources for experimental visual culture in the world. DOME Animation collects 15 short animated films by 15 of Image Forum’s most promising young animators.

NN-891102 (Toronto Premiere): A survivor of the bombing of Nagasaki has in his possession an astounding document of that tragic day –the sound of the “Fat Man” atomic bomb detonating on August 9th, 1945 at 11:02AM. At first he is appalled by this recording, but as time goes by he becomes obsessed with recreating this terrifying sound… a process that will jeopardize his sanity and his life. The debut feature film by Late Bloomer and Doman Seman director Osaka’s Go Shibata presents a gripping portrait of grief, memory, madness, and dangerous personal obsession.

NN-891102: Go Shibata's startling debut resurrected.

NN-891102: Go Shibata's startling debut resurrected.

If those films aren’t enough to get you excited the Shinsedai Cinema Festival is also proud to announce a great selection of shorts that will be screening with our feature selections: sugarmountain’s zany “Gunman Champion”, Satoshi Nagano’s black comedy “Finishing Touch”, Shoh Kataoka’s sweet look at childhood “Jellyfish Boy”, Reiko Tahara’s experimental short documentary “Remnants”, Kotaru Wajima’s mini-family drama, “Invitation” and Hiroshi Iwanaga’s meditative coming-of-age story “That’s All”.

Last, but not least is a way to see selected films at Shinsedai 2010 cheaply, or for FREE. As a way to highlight some of the more off-center and experimental Japanese indie films we have created the Jishu Eiga Room. Throughout July 24th and July 25th the following films will be playing continuously starting at 12:00PM so you can sample a little or a lot of work that pushes the boundaries of film.

DOME ANIMATION SPECIAL

DIFFERENT CITIES

OH! OTSUKA DRUGSTORE

YUKI KAWAMURA TRILOGY

Access to the Jishu Eiga Room is FREE FOR DELUXE and 5-FILM PASS HOLDERS (entry into the Jishu Eiga Room does not use up one of the five films on the 5-Film Pass), while INDIVIDUAL ENTRY FOR NON-PASS HOLDERS COSTS ONLY $4.00.

We are also proud to announce our FULL SCREENING SCHEDULE for the 2nd annual Shinsedai Cinema Festival! Visit our website to start planning your festival experience:

http://shinsedai-fest.com/tag/shinsedai-2010/

TICKETS AND PASSES will be going on sale for the 2nd annual Shinsedai Cinema Festival this coming WEDNESDAY, JUNE 23rd! See you all at the Japanese Canadian Cultural Centre next month!

Best,

Chris MaGee